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NPC Generator

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Advanced [show]


Broce Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. He has a white handlebar mustache and slicked back white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Broce would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a plains tribe. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist. Bonds: Poor, Attractive, Military, Nature, Immigrant. Occupation: Seamstress

Voice: Switch between two voices

Attributes [hide]

Broce Nopenstallen, Male Gnome Warlock 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 300 gp.


Social Check DCs


Alexandre Gracey, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man dresses in collared shirts and wears a proper scarf over his head. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Alexandre lived on a farm with his father, near the main road leading to a nearby town. Through the years after Alexandre was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Alexandre's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their daughter. He worked as a Shoemaker, and he later adopted a second daughter.

Motivation: He's repulsed by the PC; and he loathes his own lifestyle

Ideals: Logical. Flaws: Ugly, Depressed, Antagonistic. Bonds: Family. Occupation: Shoemaker

Voice: Uses lots of figures of speech

Attributes [hide]

Alexandre Gracey, Male Human Monk 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 8 (-1)12 (+1)
Skills Investigation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 60 gp.


Social Check DCs


Aramil Holimion, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dull pastel sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He has styled his chestnut hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food he seems plenty friendly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. While studying, he fell in love. They married and had a son. He has achieved small success as a Adventurer.

Motivation: Sabotage a competitor; and wishes to resurrect an old love

Ideals: Philantrophist, Entrepeneur. Flaws: Insane. Bonds: In love, Job. Occupation: Adventurer

Voice: Cold and demanding tone

Attributes [hide]

Aramil Holimion, Male Elf Wizard 6
Medium (4'10") Elf, Neutral Good (CR 6)
Armor Class 15
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Athletics +4, Medicine +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 400 gp. Moonstone (80 gp). Jasper (80 gp). Deep green spinel (130 gp). Zircon (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gardain Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a yellow poncho over his likewise colored trousers and shirt. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He is a very good compulsive liar and kleptomaniac.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. After months of barely getting by, Gardain managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: A rival would like him out of the picture; and he has a crush on the local cartwright

Ideals: Gifted, Athletic. Bonds: Criminal record, Rich, Has a crush. Occupation: Shipwright

Voice: Spits and sputters

Attributes [hide]

Gardain Rakankrak, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 17 (+3)13 (+1) 12 (+1)9 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1700 sp. 1 Buckler.


Social Check DCs

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