Crampernap Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a brown and white handkerchief worn on his right side, and sports empty pouches on his belt. His golden hair is kept up in a ponytail inside a deerstalker hat. He wears a mask on his face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was raised in a mountains tribe. Crampernap liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Mercenary soon after.
Motivation: Further expansion of business; and he has money and likes to spend it
Bonds: Attractive, Nature, Job, Rich. Occupation: Mercenary
Voice: Squeaky
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 10)
Armor Class 14
Hit Points 67 (10d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 19 (+4) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 1500 gp. Blue star sapphire (1400 gp). Tourmaline (90 gp). Rock crystal (20 gp). Black star sapphire (1400 gp). Lapis lazuli (10 gp). Blue sapphire (1400 gp). Amethyst (90 gp).
Tûmhom Tickle, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a simple white robe with grey stripes complete with hood. He is an epitome of beauty. His silver hair is drawn into a tight pony tail with a skull scrunchie. His eyes are blue and he is always smoking a pipe.
Personality: Aggressive, abrasive, and angry, Tûmhom embodies much of what other species detest in the Half-Orcs. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the east. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Religious. Occupation: Dilettante
Voice: Strong lisp
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 600 gp.
Gimgen Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. He has a hunchback. He has moderate length silver hair. His eyes are brown and beady.
Personality: He dislikes all the random violence that takes place in the west. Gimgen enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gimgen lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Pacifist. Flaws: Ugly, Hedonist. Bonds: Family, Rich. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 19 (+4) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Sylvan, Ignan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Sammal Fear, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His whole body is exceptionally muscular. His black hair is slicked back into a classic pompadour. His black eyes have a joyful gleam in them most of the time.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in a small village he learned the ways of the warrior from his father. His first spouse was a Cartwright, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now owns his own business.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Rich, Immigrant, Job, Family. Occupation: Apothecary
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!

