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Kelter Underbough, Male Halfling [Permalink]

Personal [hide]

Description: A 3'1" southern man, he is dressed in earthy colors with a violet and blue handkerchief worn on his left side. His deerstalker hat is riddled with cuts and holes. He has amber eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He would rather hide behind his crafts than deal with other people.

History: He was raised in a plains tribe. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Halfling compassion; and a strong sense of loyalty to halfling people

Ideals: Artistic. Flaws: Ugly, Cynical, Shy, Racist. Bonds: Nature. Occupation: Doctor

Voice: Uses lots of figures of speech

Attributes [hide]

Kelter Underbough, Male Halfling Ranger 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 sp.


Social Check DCs


Cloud On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a violet shirt with thin brown vertical stripes and green pants. His cinnamon fur is kept up in a ponytail inside a top hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He works hard and plays hard.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cloud took refuge in the ruined castle and found the beat up scythe and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Hedonist, Insane. Bonds: Nature, Family. Occupation: Bricklayer

Voice: Pronounces difficult words wrong

Attributes [hide]

Cloud On the Water, Male Tabaxi Expert 6
Medium (5'8") Tabaxi, Lawful Good (CR 6)
Armor Class 14
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +7, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and violet handkerchief worn on his left side. His long chestnut hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gunter hails from a village terrorized by orcs. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often; and to end his boredom

Ideals: Impeccable, Gifted, Athletic. Flaws: Mundane. Bonds: Attractive, Enemies. Occupation: Farmer

Voice: Soft and mumbly

Attributes [hide]

Gunter Flows, Male Half-Elf Barbarian 1
Medium (5'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Infernal, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp.


Social Check DCs


Nadarr Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His rusty crest is greasy and uncared for. His gold eyes dart from person to person to random spaces in the air.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As long as the job gets done he does not care how it got done.

History: Nadarr lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has since lost track of the people in his past.

Motivation: To unite with his brother; and an old rival family wants him found

Ideals: Fighting, Professionalism. Flaws: Ugly, Depressed. Bonds: Family, Adventurer. Occupation: Bookbinder

Voice: French accent

Attributes [hide]

Nadarr Kimbatuul, Male Dragonborn Warlock 8
Medium (6'2") Dragonborn, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 9 (-1)12 (+1)
Skills Medicine +2, Religion +6
Senses Passive Perception 9
Languages Common, Ignan, Orc, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 3000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item.


Social Check DCs

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