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NPC Generator

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Advanced [show]


Ernest Wharton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tan shirt with thin red vertical stripes and yellow pants. With bright black hair and a scraggly beard. He is baby faced.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He receives visions of the future at random moments

History: He was born to a pair of big game hunters, but was frequently ill as a child. His martial abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Bowyer.

Motivation: Many illithids want him driven away; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Job, Enemies. Occupation: Bowyer

Voice: Speaks through clenched teeth

Attributes [hide]

Ernest Wharton, Male Human Cleric 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2100 sp. White opal (800 gp). 1 Tanglefoot bags. 1 Tanglefoot bags.


Social Check DCs


Nalral Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He wears professional attire. He wears his hair in dreadlocks. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Stoic and calm, he prefers to meditate than take action. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined, Artistic. Bonds: Attractive, Rich, Criminal record. Occupation: Laborer

Voice: Speaks like tongue is numb

Attributes [hide]

Nalral Aranore, Male Dwarf Druid 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 20 (+5)12 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Windy Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. His brown fur is braided into rings. He has several tiny opal earrings on each ear.

Personality: He has always had a great fascination with Tabaxi culture. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A powerful necromancer made him what he is. He moved from fad to fad and when he turned 15 he discovered dancing. He has built up a small fortune and can afford his own way.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Artistic. Flaws: Racist. Bonds: Rich, Mentor. Occupation: Carpenter

Voice: Sounds elderly

Attributes [hide]

Windy Thunder, Male Tabaxi Bard 13
Medium (5'1") Tabaxi, Chaotic Good (CR 13)
Armor Class 10
Hit Points 51 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 3000 gp. Moss agate (9 gp). Obsidian (9 gp). Aquamarine (1400 gp). Star ruby (1200 gp). Hematite (9 gp). Deep blue spinel (1400 gp). Chalcedony (70 gp). Blue quartz (9 gp).


Social Check DCs


Caeldrim Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears tan cloth garments or leather armor. His long chestnut hair reaches down to his waist. His violet eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was always very intelligent and has formed a secret society of philosophers.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Joker. Flaws: Antagonistic, Secretive. Bonds: Immigrant, Adventurer. Occupation: Beggar

Voice: Low and grunting

Attributes [hide]

Caeldrim Ilphelkiir, Male Elf Rogue 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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