Lamlis Lathalas, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears a worn and beaten armor. He is tall, broad shouldered and powerfully built. He wears a wide-brimmed hat to cover his moderate length black hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: Lamlis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He feeds upon the attention of others.
History: Lamlis was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To end his boredom; and he is unsatisfied with his job
Ideals: Impeccable, Logical. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Barber
Voice: Spanish accent
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 44 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 900 gp.
Krimmon Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is short and silver. He is very pretty but has cold, dead eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Athletic, Entrepeneur. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Cook
Voice: Scandinavian accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 300 gp. Eye agate (16 gp). Alexandrite (300 gp). Golden pearl (100 gp). Azurite (16 gp).
Fragrant In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear ponchos typically of a light violet in addition to tight pants and is in decent physical shape. His white fur is thinning but still full. His eyes are a pleasant blue.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fragrant grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fragrant. After months of barely getting by, Fragrant managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: A strong sense of loyalty to Tabaxi people; and he has decided he is irredeemable
Ideals: Disciplined. Flaws: Racist. Bonds: Has a crush, Rich, Criminal record. Occupation: Stylist
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Aquan, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp.
Bhevek Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.
Personality: He acts crazy and hedonistic. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Bhevek was raised in a hard working conservative environment. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He inherited the family business which he has now maintained for 5 years.
Motivation: Doesn't want to be a Sellsword and was forced into it by his family.
Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Family, Job. Occupation: Sellsword
Voice: Gruff and masculine
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Undercommon, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
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