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NPC Generator

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Advanced [show]


Adrik Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right arm. He is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. He keeps his long black hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in a small island village. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Nature, Adventurer. Occupation: Layabout

Voice: Strong lisp

Attributes [hide]

Adrik Goblinbane, Male Dwarf Rogue 12
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 59 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)16 (+3) 15 (+2)12 (+1)
Skills Acrobatics +5, Medicine +6
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Draconic, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +6

Possessions: 2000 gp. Coral (160 gp). 1 Minor magic item.


Social Check DCs


Azzakh Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His crest is brass and curly. His half smiles and gold eyes are beguiling and draw you in.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Attractive, Rich. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Azzakh Wystongjiir, Male Dragonborn Adept 4
Medium (6'2") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)14 (+2) 11 (+0)16 (+3)
Skills Performance +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: Just what you see.


Social Check DCs


Korfel Berevan, Male Elf [Permalink]

Personal [hide]

Description: 5'3" and muscular, this western man wears a grey tunic with tan highlights, and long brown pants that bunch up around his shoes. His red hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Athletic, Optimist. Flaws: Insomniac. Bonds: Immigrant, Nature, Job. Occupation: Roofer

Voice: Cold and demanding tone

Attributes [hide]

Korfel Berevan, Male Elf Bard 2
Medium (5'3") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: Just what you see.


Social Check DCs


Nordak Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin blue vertical stripes and pastel pants. He has a moderate pudge and is not very fit. His blonde hair is cut jaggedly and amateurishly. He has gleaming, smiling hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born in a small village he learned the ways of the warrior from his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nordak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and money/treasure

Ideals: Joker, Artistic, Fighting. Bonds: Criminal record, Rich. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Nordak Eversharp, Male Dwarf Ranger 8
Medium (3'11") Dwarf, True Neutral (CR 8)
Armor Class 11
Hit Points 36 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp.


Social Check DCs

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