Lone Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His yellow fur is thinning but still full. His eyes are likewise blue. His teeth are white and perfect.
Personality: This man loves writing and to teach people writing more than just about anything. He is a ruthless business man, a trait he acquired from his father.
History: Lone hails from a village terrorized by orcs. In his 16th year, his parents were killed by a orcs raid, leaving Lone alone in the world. After a stint in an orphanage, he was adopted. He has never given up on his writing dream.
Motivation: He wants revenge against orcs; and retire the richest man in the north
Ideals: Artistic, Entrepeneur. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Stableman
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 12)
Armor Class 12
Hit Points 54 (12d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 12 (+1) | 18 (+4) | 17 (+3) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Aquan, Gnome, Gnoll, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. Amber (90 gp). Zircon (40 gp). Hematite (4 gp). Deep green spinel (90 gp). Rose (40 gp). Golden yellow topaz (1600 gp). Sard (40 gp).
Gilbert Burrows, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing colorful clothing, dressed as a Carpenter. His golden hair is drawn into a tight pony tail with a dagger scrunchie. This violet eyed northerner is not easily forgotten.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Gilbert was born in the north. At a young age he loved to build and create. He moved out west to avoid the crime he committed. He now owns his own business.
Motivation: Wants to open a new tavern; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Philantrophist, Persistence. Bonds: Job, Criminal record, Debt. Occupation: Carpenter
Voice: Eastern European accent
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 7)
Armor Class 11
Hit Points 61 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Dwarven, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item.
Arumawann Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is dressed in a clean violet cloak covering his clean studded leather. His silver hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is extraordinarily eccentric. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Rich, Adventurer. Occupation: Scribe
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Richard Southey, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and tan, and wears rings and necklaces with large, colorful gems. His black hair is drawn into a tight pony tail with a dagger scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Born in the east to a Gardener, Richard learned a great deal about his father's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: Retire the richest man in the east; and he has money and likes to spend it
Ideals: Opinionated, Entrepeneur. Flaws: Insane. Bonds: Rich, Enemies, Job. Occupation: Gardener
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 43 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 10 (+0) | 18 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Elven, Gnoll, Celestial
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item.
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