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NPC Generator

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Advanced [show]


Rûkdûg Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears a green vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His right leg appears badly burned and disfigured. He wears a top hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Fletcher

Voice: Sounds elderly

Attributes [hide]

Rûkdûg Shelley, Male Half-Orc Warrior 14
Medium (5'7") Half-Orc, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 115 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills Acrobatics +7, Intimidation +6
Senses Passive Perception 11
Languages Common, Orc, Druidic, Goblin, Ignan
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +6

Possessions: 6000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold and topaz bottle stopper cork (1100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Old masterpiece painting (2400 gp). Gold music box (2000 gp). Solid gold idol (600 gp). 1 Medium magic item.


Social Check DCs


Nicholas Marlee, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tan top hat and tan clothes and is in decent physical shape. He has no hair. He has several tiny opal earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Nicholas took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is greedy.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Nicholas Marlee, Male Human Aristocrat 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)16 (+3) 15 (+2)14 (+2)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Harbek Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his black hair down. He has violet eyes.

Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His spouse's relatives view him with great suspicion; and wants to have a good time and be beloved

Ideals: Extrovert, Logical. Flaws: Addict. Bonds: Attractive, Mentor. Occupation: Bookbinder

Voice: Old thin voice

Attributes [hide]

Harbek Loderr, Male Dwarf Wizard 9
Medium (4'1") Dwarf, Chaotic Good (CR 9)
Armor Class 9
Hit Points 64 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 19 (+4)13 (+1) 11 (+0)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 700 gp.


Social Check DCs


Oren Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered lance and tarnished shortbow as well. His black hair is matted, messy, and big. His eyes are brown and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Painter

Voice: Strong lisp

Attributes [hide]

Oren Brightmoon, Male Halfling Fighter 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 52 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 8 (-1)9 (-1)
Skills Arcana +3, Performance +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp.


Social Check DCs

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