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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gerald Home, Male Human [Permalink]

Personal [hide]

Description: A 5'3" southern man, he wears many layers of old clothing at all times. He has moderate length golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Poor, Military, Immigrant. Occupation: Carpenter

Voice: Scandinavian accent

Attributes [hide]

Gerald Home, Male Human Monk 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 700 sp. A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aramil Cithreth, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears professional attire. His long black hair is drawn into a two foot long braid. His green eyes are slightly larger than normal.

Personality: He never swears and excessively uses polite adverbs when speaking. He uses divination through singing.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural elven artifacts is his passion

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Aramil Cithreth, Male Elf Ranger 2
Medium (4'7") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)12 (+1) 9 (-1)16 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. 1 Masterwork Musical instrument.


Social Check DCs


Dain Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is cut short. His eyes are hazel and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.

History: He was born in the south. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Dain and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Crown-heir

Voice: German accent

Attributes [hide]

Dain Brazzik, Male Dwarf Adept 11
Medium (3'11") Dwarf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 90 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)11 (+0) 12 (+1)12 (+1)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 2300 gp. Peridot (30 gp). Bloodstone (30 gp). Moss agate (11 gp).


Social Check DCs


Anthony Vance, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a fancy tan suit. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is black. He is baby faced.

Personality: A skeptical and narcissistic man, Anthony's first love is himself. His second love is also himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Junk Dealer business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Junk Dealer.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Impeccable, Extrovert. Bonds: Attractive, Slave, Job, Mentor. Occupation: Junk Dealer

Voice: Raspy

Attributes [hide]

Anthony Vance, Male Human Adept 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 15 (+2)15 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Infernal, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 5000 cp. 1 Masterwork Thieves’ tools.


Social Check DCs

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