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NPC Generator

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Advanced [show]


Dabbledob Ningel, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears brown leather gloves, a brown jacket, and tight pants. His red hair is drawn into a tight pony tail with a skull scrunchie. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Dabbledob was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Dabbledob's father didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 12 years.

Motivation: Expand his business; and he is wracked by social anxiety

Flaws: Antagonistic, Mundane, Fearful. Bonds: Family, Job. Occupation: Ploughman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dabbledob Ningel, Male Gnome Adept 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerbo Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He wears silk and lounges about seductively. His red hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling hazel eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Further he is a bit of a stoner and is frequently out of it.

History: Born to a Shoemaker, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Shy, Addict. Bonds: Attractive, Poor. Occupation: Merchant

Voice: High pitched and raspy

Attributes [hide]

Gerbo Tarkelby, Male Gnome Rogue 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)10 (+0) 11 (+0)15 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Arannis Aloro, Male Elf [Permalink]

Personal [hide]

Description: He wears a yellow tunic with tan highlights, and long pastel pants that bunch up around his shoes. He carries with him a set of whips, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his golden hair to look like a famous performer. His eyes are likewise hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a daughter. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Arannis never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Fighting, Joker, Optimist, Gifted. Bonds: In love, Rich. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Arannis Aloro, Male Elf Commoner 5
Medium (4'9") Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Tim Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his black hair in a pixie cut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted martial powers by his dying sister.

Motivation: He's looking for his big break; and he is terrified, and will act out of fear

Ideals: Gifted, Extrovert. Flaws: Addict. Bonds: Poor. Occupation: Sailor

Voice: Ums and uhs a lot

Attributes [hide]

Tim Qualanthri, Male Half-Elf Fighter 7
Medium (5'0") Half-Elf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 10 (+0)9 (-1)
Skills Deception +2, Insight +3
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 80 pp. Violet garnet (800 gp). Obsidian (14 gp).


Social Check DCs

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