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NPC Generator

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Advanced [show]


Roondar Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'6". He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft tan waves gently in the breeze. He wears his brown hair up in a very large beehive style do. This hazel eyed southerner is not easily forgotten.

Personality: While he acts the brute, he is far gentler than he would appear. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was born in the south, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He now mingles about in high society.

Motivation: To unite with his sister; and regain custody of his son

Ideals: Fighting, Artistic. Bonds: Rich, Family, Immigrant. Occupation: Healer

Voice: Posh accent

Attributes [hide]

Roondar Daergel, Male Gnome Fighter 1
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Pelt In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a faded coat and loose pants complete with deerstalker hat. He has moderate length yellow fur. His blue eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Pelt hails from a village terrorized by giants. Pelt was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Days after completing his studies, news broke out that his hometown was attacked by giants. Pelt was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: His religion dominates his actions.

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Enemies, Religious. Occupation: Stableman

Voice: Speaks with lips pursed

Attributes [hide]

Pelt In the Wind, Male Tabaxi Expert 7
Medium (6'1") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)16 (+3) 14 (+2)18 (+4)
Skills Nature +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 9000 sp. Black pearl (900 gp). Sard (40 gp). Tiger eye turquoise (8 gp). Black pearl (900 gp).


Social Check DCs


Tarhun Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears a tight fitting grey shirt and pants. He has bronze crest. His eyes are a pleasant red.

Personality: He snorts whenever he laughs or is feeling confident. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Tarhun grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Expand his business; and obtaining odd cultural dragonborn artifacts is his passion

Flaws: Shy. Bonds: Poor, Military, Adventurer, Job. Occupation: Sailor

Voice: Scottish accent

Attributes [hide]

Tarhun Umbyrphrael, Male Dragonborn Adept 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)17 (+3) 13 (+1)12 (+1)
Skills Arcana +5, Stealth +4
Senses Passive Perception 11
Languages Common, Abyssal, Goblin, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp. Bloodstone (30 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Senteq Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear green clothing when he does not wear armor. His hair, while still mostly auburn, has prominent grey streaks. His eyes are brown and he is always smoking a pipe.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He comes from a rich eastern family. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Further expansion of business; and to reunite with his old friends

Ideals: Athletic. Flaws: Forgetful. Bonds: Job, Rich, Adventurer. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Senteq Leffery, Male Gnome Warrior 3
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 17 (+3)12 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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