Qemuel Harm, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly chestnut, has prominent grey streaks. His ears are large.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Qemuel studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.
Motivation: Wants to work out more often; and he is greedy
Ideals: Athletic, Gifted. Flaws: Ugly, Sensitive. Bonds: Rich. Occupation: Merchant
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 16)
Armor Class 12
Hit Points 109 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 6000 gp. Aquamarine (900 gp). Moonstone (40 gp). Aquamarine (900 gp). Star ruby (500 gp). Clear bright green emerald (5000 gp). Bloodstone (40 gp). Jet (90 gp). Golden pearl (90 gp). Aquamarine (900 gp). Sardonyx (40 gp). Sardonyx (40 gp). Red garnet (90 gp). Obsidian (16 gp). Rhodochrosite (16 gp). 1 Medium magic item.
Raer Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is also unnaturally pale. His golden hair is cut short with large spiked bangs in the front. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is overprotective of those who hire his services. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Raer grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To protect his home; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Ugly, Shy. Bonds: Guardian, Adventurer. Occupation: Guard
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Azgrom Ansley, Male Half-Orc [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his golden hair up. His fair skin shows little sign of his aristocratic breeding.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Azgrom grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Logical, Gifted. Flaws: Terse. Bonds: Attractive, Adventurer. Occupation: Spy
Voice: High pitched, excited
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 45 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Ignan
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 2500 gp. Silver chalice with lapis lazuli gems (170 gp). Gold and topaz bottle stopper cork (700 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Golden circlet with four aquamarines (1000 gp). Gold and topaz bottle stopper cork (700 gp).
Lance Remington, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. He wears a colorful flower in his blonde hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Doctor profession.
History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. His parents enrolled him in a Expert school at a young age so that he could practice his martial talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Sabotage a competitor; and to be a doctor again
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Job, Adventurer. Occupation: Miller
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 42 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 1400 gp. Violet garnet (900 gp). Malachite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
