Sethrekar Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in an above average manner. He has wavy blue crest. His red eyes peer out from beneath his broad green hat.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a great chef.
History: Sethrekar was born in the west. At a young age he loved to build and create. After coming to the age of reason, Sethrekar took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Athletic, Optimist, Gifted, Persistence. Bonds: Attractive. Occupation: Bricklayer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 48 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 1300 gp.
Pelt Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of luck around his neck, and a axe on his belt. His lavender fur is smooth and relatively long. His green eyes are slightly larger than normal.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Barkeep
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 17)
Armor Class 12
Hit Points 67 (17d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
Possessions: 400 pp. Malachite (16 gp). Blue quartz (16 gp). Hematite (16 gp). Fiery yellow corundum (1600 gp). Deep green spinel (150 gp). Alexandrite (200 gp). Golden yellow topaz (200 gp). Banded agate (16 gp). Eye agate (16 gp). Jade (150 gp). Smoky quartz (40 gp). Aquamarine (200 gp). Blue sapphire (1600 gp). Deep green spinel (150 gp). Sardonyx (40 gp). Bloodstone (40 gp). Amethyst (150 gp). Star rose quartz (40 gp). Golden pearl (150 gp). Lapis lazuli (16 gp). Pink pearl (150 gp). Red spinel (150 gp). Onyx (40 gp). Silver pearl (150 gp). Star rose quartz (40 gp).
Feng Milton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is renowned for his bright green suits and hats. His blonde hair is long and unkept. He is baby faced.
Personality: He can speak with the recently deceased. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised in a island tribe. Feng liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Nature, Enemies, Adventurer. Occupation: Baker
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 40000 cp. Golden yellow topaz (1600 gp). Blue star sapphire (1000 gp). White pearl (110 gp). 1 Minor magic item. 1 Minor magic item.
Bertram Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear flannel. His top hat is riddled with cuts and holes. His hazel eyes peer out from beneath his top tan hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. When he's not drinking or sleeping the drinks off, he's doing singing.
History: A powerful brothel owner made him what he is. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and to protect his home
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Guardian, Mentor. Occupation: Seamstress
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 21 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

