Kelter Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He has shaved his head bald. His brown eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After a long history of fighting, Kelter and his spouse have recently divorced.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor, Criminal record. Occupation: Marshal
Voice: High pitched and raspy
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: Just what you see.
Ekemon Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time, and a wedding ring on his left hand. He has no hair. He wears a mask on his face.
Personality: He can speak with the recently deceased. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things; and he is content
Ideals: Gifted, Joker. Flaws: Ugly, Mundane. Bonds: In love. Occupation: Performer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Celestial, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 120 pp. Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item.
Zedaar Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing the road beaten gear of a warrior, and a wedding ring on his right hand. His copper crest is kept up in a ponytail inside a top hat. He is very pretty but has cold, dead eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is harsh and unforgiving.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Zedaar was born on a far western desert where he grew up under the tutelage of his mother, an expert Body Guard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zedaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic. Bonds: In love, Attractive, Military, Immigrant. Occupation: Body Guard
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 64 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 150 pp. Large well-done wool tapestry (500 gp). Fire opal pendant on a fine gold chain (400 gp).
Roondar Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many white ritualistic tattoos. He wears pastel leather gloves, a pastel jacket, and tight pants. His head has been shaved. His green eyes dart from person to person.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is used to getting what he wants. In part because he is a meticulous planner.
History: Roondar lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Family, Rich. Occupation: Banker
Voice: Old Prospector
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 53 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 20 pp. Moss agate (9 gp). Black pearl (1600 gp). Sard (20 gp). Moonstone (20 gp).
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