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NPC Generator

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Advanced [show]


Sark Norton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in blue turtlenecks beneath a brown coat with grey slacks. He keeps his long brown hair kept up in a rat tail. He wears large thick round spectacles.

Personality: Eccentric and domineering, Sark will drive conversation. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sark hails from a village terrorized by giants. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he loathes his own lifestyle

Ideals: Extrovert. Flaws: Insane, Depressed. Bonds: Rich, Enemies. Occupation: Knight

Voice: Smoker's lung

Attributes [hide]

Sark Norton, Male Half-Orc Rogue 14
Medium (5'0") Half-Orc, Lawful Neutral (CR 14)
Armor Class 10
Hit Points 60 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 17 (+3)14 (+2)
Skills Intimidation +7, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3

Possessions: 4000 gp. Deep blue spinel (1500 gp). White opal (1200 gp). Moonstone (30 gp). Golden pearl (110 gp). Blue sapphire (1200 gp). Sardonyx (30 gp). Rock crystal (30 gp). Deep blue spinel (1500 gp). Citrine (30 gp). Alexandrite (1500 gp). Golden pearl (110 gp). Bloodstone (30 gp). Violet garnet (1500 gp). Red spinel (110 gp). Brown-green garnet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His beige fur is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born on a small isolated farm. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Being a Apothecary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Insane. Bonds: Criminal record, Attractive, Nature, In love. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Leaf In the Morning, Male Tabaxi Monk 4
Medium (5'10") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)12 (+1) 9 (-1)17 (+3)
Skills Athletics +5, Stealth +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 9000 sp.


Social Check DCs


Gerard Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. He carries with him a set of quarterstaffs, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a minor phobia of water and hates getting wet.

History: The child of a Server, who enjoyed hunting, Gerard was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Doctor

Voice: Scottish accent

Attributes [hide]

Gerard Lindsay, Male Human Wizard 11
Medium (6'2") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 51 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Perception +5, Persuasion +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 3100 gp. Aquamarine (900 gp). Deep blue spinel (900 gp). Violet garnet (900 gp). Peridot (40 gp). Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple green robe with brown stripes complete with hood. He keeps his long black hair kept up in a rat tail. He wears large thick round spectacles.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is terrified, and will act out of fear

Flaws: Cynical, Fearful, Ugly. Bonds: Nature, Rich. Occupation: Layabout

Voice: Hissing voice

Attributes [hide]

Adrik Lutgehr, Male Dwarf Wizard 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 10 (+0)14 (+2)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs

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