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NPC Generator

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Advanced [show]


Watson Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 2'10" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear grey clothing when he does not wear armor. His long silver hair reaches down to his waist. His fierce gray eyes like to dwell on things.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a habit of throwing himself into exceedingly dangerous situations.

History: Watson was born with his mother's beautiful face. His mother took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.

Motivation: He is greedy; and a need for knowledge about a nearby landmark

Flaws: Impulsive. Bonds: Attractive, Nature, Adventurer, Rich. Occupation: Mercenary

Voice: Irish accent

Attributes [hide]

Watson Kettlewhistle, Male Halfling Commoner 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)10 (+0) 18 (+4)12 (+1)
Skills Animal Handling +6, Athletics +3
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 6000 cp. 1 Disguise kit.


Social Check DCs


Ahrim Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and blue handkerchief worn on his left side. He is portly but not overly obese. His hair is black and curly. His white eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Ahrim was born with his mother's beautiful face. His mother took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult; and sabotage a competitor

Ideals: Fighting. Flaws: Insane. Bonds: Nature, Attractive, Adventurer, Job. Occupation: Dilettante

Voice: Eastern European accent

Attributes [hide]

Ahrim Fluke, Male Tiefling Monk 9
Medium (5'3") Tiefling, Neutral Good (CR 9)
Armor Class 13
Hit Points 79 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)14 (+2) 17 (+3)15 (+2)
Skills History +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Bilbron Sympony, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'6" and wears rags and sports a simple walking cane. He sports a flattop hair cut. He has amber eyes and a tan hat with a grey feather.

Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Bilbron would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in a small plains village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bilbron grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bilbron. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has a rivalry with the Church that dominates his actions; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined. Bonds: Poor, Military, Nature, Criminal record, Religious. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Bilbron Sympony, Male Gnome Sorcerer 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)9 (-1) 15 (+2)10 (+0)
Skills Arcana +1, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 43000 sp. 1 Alchemist’s fire.


Social Check DCs


Caeldrim Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: An older man who is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze, he is not a threatening figure. He has a small bristly mustache and wavy silver hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is obsessed with finding treasure.

History: He is a Metallic Dragon in disguise. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Artistic. Flaws: Addict, Racist. Bonds: Rich, Adventurer. Occupation: Butcher

Voice: Strong lisp

Attributes [hide]

Caeldrim Casilltenirra, Male Elf Sorcerer 9
Medium (4'7") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 15 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)17 (+3) 10 (+0)16 (+3)
Skills Intimidation +6, Religion +6
Senses Passive Perception 10
Languages Common, Elven, Auran, Draconic, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466664000

Possessions: 1200 gp. Black opal (1400 gp). Obsidian (11 gp). Sardonyx (70 gp). Golden yellow topaz (500 gp).


Social Check DCs

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