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NPC Generator

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Advanced [show]


Naal Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears just a black suit. He wears his hair in dreadlocks. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is calm most of the time but flees social interaction. He is frequently practicing swordplay.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Shy. Bonds: Attractive, Military, Immigrant, Religious. Occupation: Butcher

Voice: Speaks with lips pursed

Attributes [hide]

Naal Ariessus, Male Half-Elf Wizard 5
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)17 (+3) 8 (-1)14 (+2)
Skills Deception +5, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Auran, Terran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: Silver pearl (90 gp). Blue star sapphire (800 gp). Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Compton, Male Human [Permalink]

Personal [hide]

Description: A 5'1" southern man, he wears a brown shirt with thin yellow vertical stripes and grey pants. His hair is cut close to his head. He has blue eyes and a brown hat with a yellow feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.

Motivation: To settle down with his crush; and he's attracted to the pc

Ideals: Gifted, Impeccable. Bonds: Rich, Military, Has a crush. Occupation: Mason

Voice: Jamaican accent

Attributes [hide]

Charles Compton, Male Human Cleric 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)8 (-1) 17 (+3)13 (+1)
Skills Nature +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 1000 cp.


Social Check DCs


Aldous Cornish, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green shirt with thin white vertical stripes and black pants. His red hair is long and unkept. His eyes are a pleasant gray.

Personality: He acts crazy and hedonistic. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He became a Interpreter soon after.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and further expansion of business

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Poor, Job. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Aldous Cornish, Male Human Paladin 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 8 (-1)12 (+1) 11 (+0)10 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 40 gp.


Social Check DCs


Shifting Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a black tunic with tan highlights, and long black pants that bunch up around his shoes. He wears a colorful flower in his lavender fur. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shifting took refuge in the large cave and found the beat up bastard sword and armor he uses now. He hasn't been sleeping well lately.

Motivation: A deep hatred of dire rats.

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Enemies, Rich, Nature. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Shifting Grass, Male Tabaxi Warlock 4
Medium (5'3") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 12000 sp. Aquamarine (800 gp). Violet garnet (800 gp). 1 Small steel mirror. 1 Magnifying glass. 1 Average lock.


Social Check DCs

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