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NPC Generator

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Advanced [show]


Oriax Chance, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. He wears his dark red hair up. His eyes are silver and beady.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A true patriot, Oriax would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Oriax has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and to protect his home

Flaws: Ugly, Disease. Bonds: Guardian, Military. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Oriax Chance, Male Tiefling Monk 8
Medium (5'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)16 (+3) 10 (+0)12 (+1)
Skills Insight +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Giant, Ignan, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 180 pp. Amethyst (160 gp). Chrysoprase (80 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Malmûg Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tattered old clothes. His tied-back hair is silver. He wears an eyepatch.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Energy wise he seems alert and responsive.

History: Malmûg was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he feels threatened by others

Ideals: Athletic, Optimist, Professionalism. Flaws: Ugly. Bonds: Poor. Occupation: Hunter

Voice: Creaky witch voice

Attributes [hide]

Malmûg Winthrop, Male Half-Orc Druid 5
Medium (6'10") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)8 (-1) 16 (+3)16 (+3)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 1000 sp. Alexandrite (1300 gp). White pearl (60 gp).


Social Check DCs


Beast Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green armored body suit, with a simple tan line shooting up and back down. His gray fur is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Optimist. Flaws: Insane. Bonds: Criminal record, Poor. Occupation: Servant

Voice: Booming voice

Attributes [hide]

Beast Timber, Male Tabaxi Commoner 7
Medium (5'10") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +3

Possessions: 900 gp.


Social Check DCs


Pallabar Offund, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length white hair. His ears are large.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born in the north to a Sailor, Pallabar learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He has worked as a Sailor like his father before him.

Motivation: He is greedy; and someone believes him a fraud

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Rich, Enemies, Job. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Pallabar Offund, Male Gnome Bard 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 14 (+2)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 1 Minor magic item.


Social Check DCs

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