Zepar Temerity, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His black hair is unkempt and raggedy. His eyes, though not visible through his cowl, are silver.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.
History: He was born in a small desert village. Through the years after Zepar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Zepar's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: Money/treasure; and a strong sense of loyalty to tiefling people
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Bellfounder
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 16 (+3) | 19 (+4) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Auran, Aquan, Abyssal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp.
Gardain Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a yellow poncho over his likewise colored trousers and shirt. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the recently deceased. He is a very good compulsive liar and kleptomaniac.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. After months of barely getting by, Gardain managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: A rival would like him out of the picture; and he has a crush on the local cartwright
Ideals: Gifted, Athletic. Bonds: Criminal record, Rich, Has a crush. Occupation: Shipwright
Voice: Spits and sputters
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1700 sp. 1 Buckler.
Raymond Halsey, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear flannel and is in decent physical shape. His black hair has been sun bleached extensively. His eyes are amber and catlike.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the north to a Sculptor, Raymond learned a great deal about his mother's area of expertise. He has had some formal poetry training, and achieved minor success. He struck the Sculptor job and began his own company from there.
Motivation: Expand his business; and he is terrified, and will act out of fear
Ideals: Joker, Artistic. Flaws: Fearful. Bonds: Religious, Job. Occupation: Sculptor
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 14 (+2) | 18 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Undercommon, Terran, Druidic, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Blue star sapphire (600 gp). Red garnet (130 gp). Red garnet (130 gp). Amber (130 gp).
Seebo Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His hair is red, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He has always had a great fascination with Gnomish culture. Seebo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Seebo was born with his father's beautiful face. Over the years he perfected his riding and shooting skills. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Gnomish people.
Ideals: Entrepeneur. Flaws: Racist, Hedonist. Bonds: Attractive, Nature. Occupation: Carter
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 8)
Armor Class 13
Hit Points 56 (8d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Auran, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
Possessions: 1300 gp. Blue quartz (4 gp). Alexandrite (700 gp). Violet garnet (700 gp). Black pearl (700 gp). Alexandrite (700 gp). Black pearl (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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