Manfred Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a red poncho over his likewise colored trousers and shirt. He has chestnut hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is overprotective of those who hire his services. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Manfred was raised in a hard working conservative environment. A gifted student he started as a Jeweler, but he got bored and became a Crown-heir. By chance he met his sister recently and the two have been together since.
Motivation: To protect his home; and an old rival family wants him found
Bonds: Attractive, Guardian, Family, Job. Occupation: Crown-heir
Voice: Raspy
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 4000 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Gold and topaz bottle stopper cork (400 gp). A necklace of small pink pearls (1000 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp).
Travok Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears light armors faded through time and improper care. His whole body is exceptionally muscular. His golden hair is lengthy. He has gray eyes and a yellow hat with a pastel feather.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He invites people to come help in his community garden.
History: Born in the north his family was never financially stable. Travok was born on a far northern desert where he grew up under the tutelage of his mother, an expert Roofer. He used his abilities to travel the world and help people.
Motivation: He is terrified, and will act out of fear.
Ideals: Philantrophist. Bonds: Immigrant, Attractive, Poor. Occupation: Roofer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 500 sp.
Oppleby Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tight fitting brown shirt and pants. His black hair is knotted and matted. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oppleby took refuge in the ruined castle and found the beat up rapier and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often.
Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Nature. Occupation: Priest
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 110 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Aquan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 3100 gp. Fiery yellow corundum (600 gp). Deep green spinel (90 gp). Banded agate (8 gp). Black opal (600 gp). Aquamarine (800 gp). Aquamarine (800 gp). Rose (70 gp). Moss agate (8 gp). Onyx (70 gp). Peridot (70 gp).
Eberk Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His hair is always cut to a buzz. He is baby faced.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the east to a Fletcher, Eberk learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.
Motivation: Find a way to reverse the transformation of his sister; and further expansion of business
Ideals: Optimist. Flaws: Terse. Bonds: Job, Rich, Family. Occupation: Fletcher
Voice: Booming voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 600 sp.
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