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NPC Generator

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Advanced [show]


Heward Staurheim, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally well dressed albeit a few years behind the times. He has a long red beard with little hanging trinkets. This gray eyed southerner is not easily forgotten.

Personality: Heward is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the south, but his parents moved at a very young age to the west. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Depressed, PTSD. Bonds: Attractive, Immigrant. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Heward Staurheim, Male Human Barbarian 7
Medium (6'5") Human, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 76 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)11 (+0) 14 (+2)17 (+3)
Skills Acrobatics +7, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +5

Possessions: 500 gp. White pearl (50 gp). Aquamarine (200 gp).


Social Check DCs


Heward Oakley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears yellow cloth garments or leather armor. His hair is long and black with streaks of chestnut, and is pulled back with small yellow clips. His beard is chestnut, braided, and well cared for. His eyes are brown and he is always smoking a pipe.

Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Heward took refuge in the old dungeon and found the beat up sickle and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Fisher

Voice: High pitched, excited

Attributes [hide]

Heward Oakley, Male Human Commoner 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)17 (+3) 13 (+1)13 (+1)
Skills Nature +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Undercommon, Celestial, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 20 pp. Azurite (9 gp). Chalcedony (70 gp).


Social Check DCs


Pelt Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft red waves gently in the breeze. His fur is cut close to his head. His eyes, though not visible through his cowl, are blue.

Personality: He never swears and excessively uses polite adverbs when speaking. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it.

Ideals: Optimist. Flaws: Insane. Bonds: Rich, Attractive, Criminal record. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Pelt Thunder, Male Tabaxi Ranger 10
Medium (5'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Insight +6, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 280 pp.


Social Check DCs


Hirrathak Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his club. He wears his bronze crest down. He has a dull look in his gold eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not trust anyone and sleeps with one eye open.

History: Born in the south to a Mercenary, Hirrathak learned a great deal about his mother's area of expertise. He has had some formal writing training, and achieved minor success. He has worked as a Mercenary like his mother before him.

Motivation: To protect his home.

Ideals: Artistic. Flaws: Insomniac. Bonds: Guardian, Job. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

Hirrathak Hshhsstoroth, Male Dragonborn Wizard 6
Medium (6'1") Dragonborn, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)17 (+3) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +5, Stealth +6
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +8 / 2d6+5, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 600 gp.


Social Check DCs

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