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Advanced [show]


Baern Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Baern does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Baern was born the youngest of three triplets. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic, Depressed. Bonds: Attractive, Military, Family. Occupation: Tailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Baern Helcral, Male Dwarf Druid 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Athletics +6, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 380 gp. Jasper (40 gp). Jade (80 gp). 1 Magnifying glass.


Social Check DCs


Ahrim Agility, Male Tiefling [Permalink]

Personal [hide]

Description: He wears white trousers with brown and grey striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. His blue hair is greasy and uncared for. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Job, Military. Occupation: Farmer

Voice: Nasally tone

Attributes [hide]

Ahrim Agility, Male Tiefling Paladin 13
Medium (5'11") Tiefling, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 100 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)11 (+0) 11 (+0)17 (+3)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 1000 gp. Hematite (4 gp).


Social Check DCs


Cockaby Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many brown ritualistic tattoos. He dresses in white turtlenecks beneath a brown coat with black slacks. He wears a deerstalker hat to hide his balding. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he is greedy

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Criminal record, Rich. Occupation: Bather

Voice: Complex vocabulary, royal

Attributes [hide]

Cockaby Fabblestabble, Male Gnome Cleric 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 18 (+4)10 (+0)
Skills Deception +2, Insight +6
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 15000 cp. Rhodochrosite (9 gp). Rock crystal (70 gp). Red-brown spinel (90 gp).


Social Check DCs


Two Llamas In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a brown suit, green shirt, and grey tie. His orange fur is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to fit into much smaller and tighter spaces than normal.

History: Two Llamas hails from a village terrorized by orcs. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of orcs; and he wants revenge against orcs

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Barber

Voice: Speaks like tongue is numb

Attributes [hide]

Two Llamas In Woods, Male Tabaxi Sorcerer 10
Medium (5'0") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 47 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)9 (-1) 10 (+0)12 (+1)
Skills Acrobatics +4, Athletics +7
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Eye agate (4 gp). Alexandrite (1500 gp). Azurite (4 gp). Malachite (4 gp). Aquamarine (1500 gp). Aquamarine (1500 gp). White opal (600 gp). Tiger eye turquoise (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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