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Hupe Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and sports empty pouches on his belt. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Hupe was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hupe decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Blacksmith.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Ideals: Passionate. Bonds: Rich, Family, Criminal record, Job, Religious. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Hupe Underfoot, Male Halfling Cleric 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)11 (+0) 18 (+4)15 (+2)
Skills Athletics +3, History +3
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15533200000

Possessions: Deep blue spinel (200 gp).


Social Check DCs


Manfred Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. His black hair is long and unkept. This green eyed westerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a minor phobia of water and hates getting wet.

History: Manfred was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Ugly, Disease, Fearful. Bonds: Poor, Adventurer. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Manfred Roscoe, Male Human Adept 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)18 (+4) 17 (+3)11 (+0)
Skills Investigation +6, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Undercommon, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 500 sp. Rose (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Gerald Hartford, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue small hat and blue clothes. He has a penchant for wearing a ring with an oversized amber on his left hand. His silver hair, when down, is lengthy. This brown eyed easterner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Human compassion; and he has money and likes to spend it

Ideals: Joker, Gifted. Flaws: Racist. Bonds: Rich, Family, In love. Occupation: Cook

Voice: Breathy voice

Attributes [hide]

Gerald Hartford, Male Human Wizard 7
Medium (6'3") Human, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)13 (+1) 13 (+1)16 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 4000 sp. Deep blue spinel (1200 gp). Chalcedony (70 gp). Jet (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naeris Horineth, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. His hair is long and auburn with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His violet eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He seems to be bored by most things.

Ideals: Fighting, Artistic. Flaws: Mundane, Shy, Antagonistic. Occupation: Tanner

Voice: Scratchy, weak

Attributes [hide]

Naeris Horineth, Male Elf Druid 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2400 sp. 1 Masterwork Common Melee.


Social Check DCs

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