Pirithin Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an entirely green suit with black socks and a vest with buckled shoes. His chestnut hair is still thick. He has a tattooed face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a ruthless business man, a trait he acquired from his father.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: Wants a kiss; and he wants to get laid
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Has a crush. Occupation: Barrister
Voice: Speaks in third person
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 5)
Armor Class 16
Hit Points 27 (5d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 20 (+5) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d4+1, Ranged +8 / 2d4+5, Grapple +4
Possessions: 4000 sp. A miniature golden chest with tiny emeralds lining the top (70 gp). Fire opal pendant on a fine gold chain (1400 gp). Gold and topaz bottle stopper cork (400 gp). Solid gold idol (600 gp). 1 Minor magic item. 1 Minor magic item.
Krûk Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. He wears his blonde hair up. His eyes are a pleasant hazel.
Personality: Krûk is depressed about a lot of things. He tends to be a nihilist. He is afraid of women and trembles around them
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and he loathes his own lifestyle
Flaws: Depressed, Shy. Bonds: Immigrant, Religious, Enemies. Occupation: Masseuse
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Celestial, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: Just what you see.
Amûg Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tan painted combat armor at almost all times. His white hair is cut jaggedly and amateurishly. His amber unseeing eyes seem to look past you.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Amûg has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Fighting, Joker. Flaws: Disease. Occupation: Armorer
Voice: French accent
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +7 / 1d8+5, Ranged +2 / 1d8+0, Grapple +5
Possessions: 14000 cp.
Zedaar Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He keeps his long rusty crest kept up in a rat tail. His gold eyes lackadaisically let the world flow into them.
Personality: Zedaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He never wears the same outfit twice, unless he absolutely has to.
History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He left for the north, certain he would find work there.
Motivation: A strong sense of loyalty to Dragonborn people; and retire the richest man in the north
Ideals: Extrovert, Artistic, Entrepeneur. Flaws: Racist. Bonds: Immigrant. Occupation: Masseuse
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 400 gp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!


