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NPC Generator

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Advanced [show]


Ralf Hallewell, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his dagger. He has dyed his greying brown hair a little too much giving a sharp brown color. His ears are large.

Personality: He is fixated on the number 75. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Flaws: Ugly, Insane, Fearful. Bonds: Rich. Occupation: Sailor

Voice: Complex vocabulary, royal

Attributes [hide]

Ralf Hallewell, Male Human Rogue 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 200 sp.


Social Check DCs


Berrian Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear yellow pants and tee shirts. He has a moderate pudge and is not very fit. His white hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out north to avoid the crime he committed. By chance he met his brother recently and the two have been together since.

Motivation: Expand his business; and balancing his hectic life and new butcher responsibilities is difficult

Ideals: Passionate, Gifted. Bonds: Criminal record, Family, Job. Occupation: Butcher

Voice: Old Prospector

Attributes [hide]

Berrian Sylvaranth, Male Elf Monk 5
Medium (4'7") Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Jabbie Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his club always slung over his shoulder. He is bristling with hidden weapons, mostly clubs and quarterstaffs. His brown hair and beard is wavy and long. His eyes are blue and beady.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses divination through singing.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Jabbie took refuge in the large cave and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Criminal record, Nature. Occupation: Sailor

Voice: Scandinavian accent

Attributes [hide]

Jabbie Musgraben, Male Gnome Paladin 2
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)8 (-1) 14 (+2)14 (+2)
Skills Nature +1, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1800 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Chain shirt.


Social Check DCs


Gruk Sherwood, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears many layers of old clothing at all times. His hair is greying and his face has many wrinkles. His hazel eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the west his family was never financially stable. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Athletic, Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Sage

Voice: Excited and jittery

Attributes [hide]

Gruk Sherwood, Male Half-Orc Fighter 5
Medium (6'6") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Insight +5, Performance +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Iolite (40 gp). Golden yellow topaz (1600 gp). Tourmaline (90 gp).


Social Check DCs

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