Sun Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a long, brown cloak. His fur is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses divination through singing.
History: He served in the navy to pay for his family's outstanding loans. When Sun reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Joker, Gifted, Logical. Bonds: Military. Occupation: Cartwright
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp.
Pallabar Gummen, Male Gnome [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a long chestnut beard with little hanging trinkets. He has several tiny aquamarine earrings on each ear.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Energy wise he seems alert and responsive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure.
Ideals: Professionalism. Flaws: Secretive. Bonds: Attractive, Rich, Immigrant. Occupation: Assassin
Voice: Voice breaks
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 20 (+5) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
Astar Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. His chestnut hair has been sun bleached extensively. He has gleaming, smiling silver eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He enjoys reading and quiet.
History: He was born into a rich family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and he desires power and/or immortality
Ideals: Joker, Logical. Bonds: Rich, Criminal record, Adventurer. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
Vlorn Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: A 3'0" northern man, he wears a fancy white suit. His auburn hair and beard is wavy and long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Vlorn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Vlorn was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Vlorn's father didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and find a way to reverse the transformation of his brother
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Herbalist
Voice: Nasally tone
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
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