Ethereal On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his yellow fur in a pixie cut. His eyes, though not visible through his cowl, are copper.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is frequently practicing swordplay.
History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He now owns his own business.
Motivation: Further expansion of business; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Military, Nature. Occupation: Animal Trainer
Voice: Whispers
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 24 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 70 pp. Fiery yellow corundum (1600 gp). Malachite (11 gp). Red spinel (50 gp). Malachite (11 gp). Moss agate (11 gp). Aquamarine (1500 gp). Golden yellow topaz (1500 gp).
Three In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has wavy gray fur. His face is covered beneath a completely black helmet.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the north his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Retire the richest man in the north; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Fortune-teller
Voice: Spits and sputters
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Blue quartz (12 gp).
Spring Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears tattered old clothes. His black fur is heavily combed to the left. His eyes are likewise copper. His teeth are yellowed and unaligned.
Personality: Overbrimming with self-confidence, Spring isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Spring grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He doesn't get along with people that don't share his tastes; and meet up once more with his childhood friend
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Server
Voice: Slurs words
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 47 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 250 pp. Jeweled anklet (4000 gp). 1 Minor magic item.
Adelard Copeland, Male Human [Permalink]
Personal [hide]
Description: A 5'9" southern man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.
History: He was raised by priests from a young age. He worked as a nervous Doctor and found it very stressful. He struck the Doctor job and began his own company from there.
Motivation: To be a Server again.
Ideals: Professionalism. Bonds: Job, Religious, Mentor. Occupation: Doctor
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 51 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 250 pp. Jasper (30 gp). Moss agate (8 gp). Chalcedony (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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