Fivin Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a grey cloak and cross-gartered brown stockings. His blonde hair is cut short. His fair skin shows little sign of his aristocratic breeding.
Personality: Stoic and calm, he prefers to meditate than take action. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born in the south his family was never financially stable. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Tailor and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Disciplined. Flaws: Racist. Bonds: Attractive, Family, Poor. Occupation: Tailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 4000 cp.
Trey Schwartz, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears green cloth garments or leather armor. His chestnut hair is unkempt and raggedy. His eyes are a pleasant violet.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry his sister to traveling adventurers.
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Religious, Family. Occupation: Masseuse
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Druidic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: Aquamarine (1500 gp). Blue sapphire (1000 gp).
Gennal Heiser, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in a clean pastel cloak covering his clean studded leather. His silver hair and beard is wavy and long. He has blue eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with finding treasure.
History: Gennal was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: To unite with his sister; and meet up once more with his childhood friend
Ideals: Optimist. Bonds: Adventurer, Poor, Religious, Family. Occupation: Mortician
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
Possessions: 300 gp. Silver comb with moonstones (400 gp). Large well-done wool tapestry (400 gp). Fire opal pendant on a fine gold chain (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp).
Fenriz Abstract, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears baggy black pantaloons and a green scarf. His hair is short and dark red. His eyes are gold and he is always smoking a pipe.
Personality: Cocky and sure of himself, he believes he is the best Body Guard born in the past three hundred years. He is able to fit into much smaller and tighter spaces than normal.
History: When he was but 3 years old his parents immigrated from the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has achieved small success as a Body Guard.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Family. Occupation: Body Guard
Voice: Italian accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp.
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Their contribution stands as a beacon of hope for all adventurers!