Burgell Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears brown trousers with grey and black striped suspenders. He wears various colorful collared shirts. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a dagger on it. He has wavy auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He dislikes all the random violence that takes place in the south. Flattery will make him almost putty in your hands.
History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Druid school at a young age so that he could practice his divine talents. He hasn't been sleeping well lately.
Motivation: He has money and likes to spend it.
Ideals: Pacifist, Gifted. Flaws: Insomniac, Selfish. Bonds: Rich. Occupation: Performer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 140 gp.
Umpen Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man is typically in his Fortune-teller uniform, and a wedding ring on his left hand. His hair is long and black with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. His eyes are green and catlike.
Personality: He is witty, but his monotone delivery comes off as unnerving He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the east to a Fortune-teller, Umpen learned a great deal about his mother's area of expertise. He found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Fortune-teller soon after.
Motivation: He's looking for his big break; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Joker. Bonds: Job, In love, Has a crush, Adventurer. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Roge Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue tunic with red highlights, and long green pants that bunch up around his shoes. His hair is short and red. He is very pretty but has cold, dead eyes.
Personality: He has a massive crush on the younger sibling of the Glassblower who has hired him part-time. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He left for the west, certain he would find work there.
Motivation: Retire the richest man in the west; and wants a kiss
Ideals: Entrepeneur. Bonds: Immigrant, Attractive, Has a crush, Rich, Family. Occupation: Glassblower
Voice: Raspy
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: Just what you see.
Balam Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. He is muscular with a powerful set of arms. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His eyes are likewise black. His teeth are white and perfect.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He served in the navy to pay for his family's outstanding loans. Cursed with a spirit at a very young age, Balam has worked very hard to control his curse. He used his abilities to travel the world and help people.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants nothing more than to rejoin the army
Ideals: Joker, Opinionated. Flaws: Disease. Bonds: Attractive, Military. Occupation: Roofer
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

