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NPC Generator

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Advanced [show]


Clerebold Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a green collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He keeps his long blonde hair kept up in a rat tail. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great joy in being the best Tailor in town.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He has dedicated himself to building a better kind of golem.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Tailor

Voice: Mumbles to self between sentences

Attributes [hide]

Clerebold Xiloscient, Male Half-Elf Commoner 5
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 12 (+1)16 (+3)
Skills Intimidation +6, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Zephan Torment, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is knotted and matted. His thin eyebrows rest above his beady black eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Dyer, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He struck the Banker job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and to be a dyer again

Ideals: Fighting, Athletic. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Zephan Torment, Male Tiefling Expert 2
Medium (5'11") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)15 (+2) 16 (+3)16 (+3)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Aquan, Gnome
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 300 gp. Golden yellow topaz (300 gp). Freshwater pearl (5 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Thamuz Weary, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a black collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. His black hair is heavily combed to the right. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: This man loves painting and to teach people painting more than just about anything. His job bores him to no end. He has decided to make it more interesting.

History: Born to a Banker, his father struggled to pay the bills. Thamuz was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thamuz decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he desires power and/or immortality

Ideals: Artistic. Bonds: Adventurer, Criminal record, Poor. Occupation: Sculptor

Voice: Timid voice

Attributes [hide]

Thamuz Weary, Male Tiefling Monk 7
Medium (6'3") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)18 (+4) 15 (+2)17 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Sylvan, Draconic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 110 pp.


Social Check DCs


Nákra Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a yellow poncho over his likewise colored trousers and shirt. His skin is fair and his fingers are delicate and long. His auburn hair is singed and shortened. His hazel eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the south. Nákra abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Retire the richest man in the south; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Nákra Marleigh, Male Half-Orc Aristocrat 5
Medium (5'4") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)13 (+1) 11 (+0)6 (-2)
Skills Nature +4, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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