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NPC Generator

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Seed

Advanced [show]


Galinndan Estevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a brown tunic with white highlights, and long yellow pants that bunch up around his shoes. His silver hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invites people to come help in his community garden.

History: He got into the Marshal business at a young age. Galinndan was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He struck the Marshal job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Marshal

Voice: Low range voice

Attributes [hide]

Galinndan Estevan, Male Half-Elf Cleric 5
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 2000 sp. Red garnet (60 gp).


Social Check DCs


Nim Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. His skin is fair and his fingers are delicate and long. His hair is silver and curly. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Around other people he will do his best to conceal his emotions and appear jolly.

History: Nim lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Barkeep, but he was a colossal failure. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and he has comitted a past crime that haunts him to this day

Flaws: Depressed, Shy. Bonds: Family, Job, Criminal record. Occupation: Performer

Voice: Mumbles to self between sentences

Attributes [hide]

Nim Amastacia, Male Elf Warlock 3
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)17 (+3) 10 (+0)8 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Orc, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 2800 sp.


Social Check DCs


Richard Gentry, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a violet shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He keeps his white hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born at the edge of vast plains. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Passionate, Justice, Gifted. Flaws: Fearful. Bonds: Nature. Occupation: Ruler

Voice: High pitched, excited

Attributes [hide]

Richard Gentry, Male Human Fighter 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 10 pp.


Social Check DCs


Adran Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He wears brown trousers with white and grey striped suspenders. He wears various colorful collared shirts. He has a moderate pudge and is not very fit. His white hair is heavily combed to the right. His eyes are hazel.

Personality: Adran speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Adran has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Animal Trainer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and many brigands want him driven away

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Has a crush, Enemies. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Adran Amakiir, Male Elf Ranger 12
Medium (4'7") Elf, True Neutral (CR 12)
Armor Class 11
Hit Points 66 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)19 (+4) 9 (-1)17 (+3)
Skills Arcana +8, Religion +8
Senses Passive Perception 9
Languages Common, Elven, Gnome, Abyssal, Draconic, Aquan
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp.


Social Check DCs

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