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NPC Generator

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Advanced [show]


Kriv Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. His copper crest is smooth and relatively long. He has red eyes.

Personality: Cocky and sure of himself, he believes he is the best Laborer born in the past three hundred years. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: He is unsatisfied with his job; and he would like to get married and retire

Ideals: Philantrophist. Bonds: Job, Immigrant, Rich, Has a crush. Occupation: Laborer

Voice: Forgets to breathe while speaking

Attributes [hide]

Kriv Kerrhylon, Male Dragonborn Bard 2
Medium (6'2") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 10 (+0)15 (+2)
Skills Nature +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 210 gp.


Social Check DCs


Don Altham, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, tan, dusty cloak, and sports empty pouches on his belt. His white hair is cut short. He has a tattooed face.

Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken from his home at a very young age. He has dedicated himself to building a better world.

Motivation: To prove his worth to the world; and to reunite with his old friends

Flaws: Insane, Impulsive. Bonds: Adventurer, Military, Slave. Occupation: Animal Trainer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Don Altham, Male Human Druid 1
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Athletics +5, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Nuraval Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep brown leather and dull pastel iron scale mail. His auburn hair, when down, is lengthy. His eyes are gray and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a slaver, Nuraval was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Cook, but he was a colossal failure. He has dedicated himself to building a better trade route.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Mentor, Job. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

Nuraval Ironfist, Male Dwarf Cleric 5
Medium (4'1") Dwarf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)19 (+4) 14 (+2)8 (-1)
Skills Medicine +5, Nature +7
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Halfling, Undercommon, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 700 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dreali Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Interpreter uniform. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and catlike.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and to be a cartwright again

Ideals: Athletic, Optimist, Gifted. Flaws: Secretive. Bonds: Job. Occupation: Interpreter

Voice: Draws out vowels

Attributes [hide]

Dreali Xiloscient, Male Half-Elf Sorcerer 4
Medium (5'0") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 300 gp. Eye agate (14 gp). Peridot (40 gp). Eye agate (14 gp). Onyx (40 gp). 1 Crowbar. 1 Simple lock. 1 Good lock. 1 Masterwork Thieves’ tools.


Social Check DCs

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