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NPC Generator

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Advanced [show]


Skirt Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. His cinnamon fur is lengthy and is close to two feet long. His skin is flawless and his green eyes scan people very quickly.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He would rather hide behind his crafts than deal with other people.

History: He was born in the east. Skirt was born on a far eastern desert where he grew up under the tutelage of his father, an expert Slave Trader. He has never given up on his singing dream.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels threatened by others

Ideals: Artistic. Flaws: Secretive, Shy. Bonds: Attractive, Immigrant. Occupation: Slave Trader

Voice: Raspy

Attributes [hide]

Skirt Peak, Male Tabaxi Barbarian 4
Medium (5'2") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)17 (+3) 9 (-1)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Celestial, Sylvan, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 27000 cp. Iolite (20 gp). Violet garnet (1000 gp). Black pearl (1000 gp). 1 Minor magic item.


Social Check DCs


Joser Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple pastel robe with green stripes complete with hood. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: Joser is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy and tries to find solutions quickly.

History: His father raised him in a mountain cabin. His mother was a soldier and died while he was still young. Joser was left his mother's suit of armor and trained in its use and care. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world

Ideals: Extrovert. Flaws: Lazy. Bonds: Attractive, Nature, Military. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Joser Fastfoot, Male Halfling Aristocrat 10
Small (3'4") Halfling, Chaotic Good (CR 10)
Armor Class 13
Hit Points 61 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)10 (+0) 14 (+2)18 (+4)
Skills Nature +4, Persuasion +8
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 100 pp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Fire opal pendant on a fine gold chain (1900 gp).


Social Check DCs


Pirithin Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting clothing which further accentuates his frame. His hair is long and auburn with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His amber eyes have a joyful gleam in them most of the time.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy and tries to find solutions quickly.

History: The child of a Slave Trader, who enjoyed hunting, Pirithin was taken on many hunting expeditions. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: Lazy. Bonds: Attractive, Immigrant, Job, Nature, Rich. Occupation: Priest

Voice: Tuts and clicks tongue

Attributes [hide]

Pirithin Sunmeadow, Male Halfling Ranger 2
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1300 sp.


Social Check DCs


Nadarr Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He has a large brown mantle and cape that has been intricately interwoven into his green robe. He keeps his long gold crest kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A true patriot, Nadarr would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nadarr took refuge in the large cave and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, Nature. Occupation: Ploughman

Voice: Soft and mumbly

Attributes [hide]

Nadarr Wivvyrholdalphiax, Male Dragonborn Wizard 9
Medium (6'3") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 42 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)9 (-1) 11 (+0)11 (+0)
Skills Performance +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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