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NPC Generator

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Lvl.
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Seed

Advanced [show]


Percival Brent, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He wears his auburn hair down. He has a dull look in his violet eyes.

Personality: He is very quiet and rarely speaks above a whisper. Energy wise he seems alert and responsive.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Professionalism. Flaws: Shy, Ugly. Bonds: Mentor, Has a crush. Occupation: Apothecary

Voice: Speaks with squeezed throat

Attributes [hide]

Percival Brent, Male Human Ranger 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 11 (+0)13 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Alberich Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a white cloak and cross-gartered black stockings. His hair is always cut to a buzz. His fierce hazel eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the west. Energy wise he seems alert and responsive.

History: Born in the west to a Mortician, Alberich learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Pacifist, Professionalism. Bonds: Job, Nature, Adventurer. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Alberich Strongheart, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 370 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Himo Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This man wears just a grey suit. He is muscular with a powerful set of arms. His hair is golden, silky, and of moderate length. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Further he is a bit of a stoner and is frequently out of it.

History: Himo lived on a farm with his father, near the main road leading to a nearby town. Himo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Himo decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's since become an addict/alcoholic.

Motivation: Doesn't want to be a Layabout and was forced into it by his family.

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Family, Criminal record. Occupation: Layabout

Voice: Farmer accent

Attributes [hide]

Himo Teinithra, Male Elf Bard 2
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Athletics +2, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 5000 cp.


Social Check DCs


Watson Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He keeps his chestnut hair in a flapper bob. He has amber eyes and a red hat with a brown feather.

Personality: He can speak with the recently deceased. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He got into the Jeweler business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Gifted, Artistic. Bonds: Family, Job. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Watson Warmwater, Male Halfling Adept 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: Banded agate (6 gp). Azurite (6 gp). Iolite (60 gp). Violet garnet (1000 gp).


Social Check DCs

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