Braak Everly, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tan trousers with blue and tan striped suspenders. He wears various colorful collared shirts. He carries a battered quarterstaff and tarnished pickaxe as well. He wears his white hair up. His ears are large.
Personality: He likes to make people angry or surprised. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He's repulsed by the PC; and a rival would like him out of the picture
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Dyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Evil (CR 4)
Armor Class 10
Hit Points 34 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 41000 sp. Red spinel (110 gp). Chrysoberyl (110 gp).
Trynnicus Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, pastel, dusty cloak. His gold crest is still thick. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His tongue was cut out and he uses sign language. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Trynnicus was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trynnicus fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Poor, Adventurer, Nature. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 6 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Blue sapphire (1300 gp). 1 Minor magic item. 1 Minor magic item.
Manfred Cornish, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a faded coat and loose pants complete with wide-brimmed hat. His clothes are grease stained in places. He has moderate length white hair. His face is covered beneath a completely black helmet.
Personality: He snorts whenever he laughs or is feeling confident. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in the south, but his parents moved at a very young age to the west. Like his father and his sister before him, after school he went straight into learning to become a Interpreter. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and to be a slave trader again
Ideals: Impeccable. Bonds: Poor, Immigrant, Job. Occupation: Interpreter
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 78 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 270 pp. Carnelian (40 gp). Jade (120 gp). Amethyst (120 gp). White pearl (120 gp). 1 Minor magic item. 1 Minor magic item.
Sammal Sly, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is generally well dressed albeit a few years behind the times. His long white hair is drawn into a two foot long braid. He is baby faced.
Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in a small island village. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He then took over the family business and is one of the better Shepherd for hire.
Motivation: To reunite with his old friends; and wants to open a new tavern
Bonds: Attractive, Job, Adventurer, Nature, Religious. Occupation: Shepherd
Voice: Squeaky
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan, Celestial, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. White pearl (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!