Ralf Spaulding, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, green, dusty cloak. He has styled his chestnut hair well, parting it to the left. His face is scarred and worn.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is frequently practicing swordplay.
History: Sold as a small child to a wizard, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Justice. Flaws: Ugly. Bonds: Military, Mentor, Adventurer. Occupation: Armorer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Average lock.
Nordak Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many brown ritualistic tattoos. He wears baggy white pantaloons and a brown scarf. His chestnut hair is matted, messy, and big. He is baby faced.
Personality: He is irascible and easily irritated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He served in the navy to pay for his family's outstanding loans. Nordak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Adventurer. Occupation: Sculptor
Voice: Jittery and nervous
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 90 gp. 1 Masterwork Common Melee.
Ribbles Welber, Male Gnome [Permalink]
Personal [hide]
Description: He wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. His skin is fair and his fingers are delicate and long. His red hair is slicked back into a classic pompadour. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Ribbles was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Optimist, Fighting. Flaws: Addict. Bonds: Family. Occupation: Armorer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 8)
Armor Class 14
Hit Points 54 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 600 gp. Golden pearl (40 gp). 1 Minor magic item. 1 Minor magic item.
Valafar Pleasure, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Valafar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born in the west. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: To be a Slave Trader again.
Flaws: Ugly. Bonds: Family, Immigrant, Job. Occupation: Tailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
