Quick Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'8". He wears tight fighting clothing, which leaves very little to the imagination, and his gloved hand is found clutching a monstrous two handed axe. He has done his best to style his red fur to look like a famous performer. His eyes are copper.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a small toy that he constantly fidgets with.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Addict. Bonds: Job, Rich. Occupation: Shipwright
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 17 (+3) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1000 cp. 1 Masterwork Common Melee.
Nutae Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a fancy brown suit and is in decent physical shape. His red hair, when down, is lengthy. He has a tattooed face.
Personality: He is overprotective of those who hire his services. He has a minor phobia of water and hates getting wet.
History: Nutae was born with his mother's beautiful face. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Flaws: Fearful, Shy. Bonds: Attractive, Guardian, Criminal record. Occupation: Spy
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp.
Fallond Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a red tunic with grey highlights, and long black pants that bunch up around his shoes. He has no hair. He has several tiny sapphire earrings on each ear.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Fallond was left his mother's suit of armor and trained in its use and care. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record, Military. Occupation: Mayor
Voice: Scratchy, weak
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp. 1 Minor magic item.
Tordek Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears skinny pants and wears a brown and green robe with the hood down. His wide-brimmed hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He can speak with the recently deceased. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Tordek lived on a farm with his father, near the main road leading to a nearby town. Like his father and his brother before him, after school he went straight into learning to become a Roofer. He has been saving his money to try and buy his brother's freedom.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Family, Job. Occupation: Roofer
Voice: Shortens vowels
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 10 (+0) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Abyssal, Sylvan, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 10000 cp.
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Their contribution stands as a beacon of hope for all adventurers!

