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NPC Generator

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Advanced [show]


Aramil Iathrana, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a blue feathered hat and blue clothes. He has no hair. His eyes, though not visible through his cowl, are blue.

Personality: A skeptical and narcissistic man, Aramil's first love is himself. His second love is also himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the west his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town working and never settling down anywhere, but has fallen for a local Unemployed. He hasn't told them the truth, but wants to settle down with them.

Motivation: Expand his business; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly. Bonds: Has a crush, Adventurer, Poor, Job. Occupation: Roofer

Voice: Stutters

Attributes [hide]

Aramil Iathrana, Male Half-Elf Expert 3
Medium (5'5") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Hupe Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. His black hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in the west, but his parents moved at a very young age to the east. A freak accident while working with his Glassblower father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his brother

Flaws: Antagonistic, Disease. Bonds: Attractive, Family, Immigrant. Occupation: Farmer

Voice: Mousy voice

Attributes [hide]

Hupe Bigheart, Male Halfling Rogue 14
Small (3'2") Halfling, Neutral Good (CR 14)
Armor Class 16
Hit Points 86 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)21 (+5) 16 (+3)16 (+3) 17 (+3)14 (+2)
Skills Intimidation +7, Religion +8
Senses Passive Perception 13
Languages Common, Halfling, Elven, Ignan, Abyssal
Attacks Melee +6 / 4d6+1, Ranged +10 / 4d6+5, Grapple +5

Possessions: 600 pp. Smoky quartz (70 gp). Banded agate (16 gp). Black star sapphire (1200 gp). Citrine (70 gp). Zircon (70 gp). Violet garnet (1600 gp). Blue star sapphire (1200 gp). Blue star sapphire (1200 gp). Amber (100 gp). Black pearl (1600 gp). Chalcedony (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harbek Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears many layers of old clothing at all times. With bright golden hair and a scraggly beard. His fierce gray eyes like to dwell on things.

Personality: Harbek hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. A true patriot, Harbek would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the south, but his parents moved at a very young age to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he would like to get married and retire

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Poor, Military, Immigrant. Occupation: Tanner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Harbek Goldfinder, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)16 (+3) 16 (+3)9 (-1)
Skills Nature +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Gnoll, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 400 sp.


Social Check DCs


Thervan Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a broad hat to cover his moderate length golden hair. He has a tattooed face.

Personality: Thervan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Athletic, Extrovert. Bonds: Attractive, Adventurer. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Thervan Ethanasath, Male Elf Cleric 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 9 (-1)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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