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NPC Generator

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Advanced [show]


Delg Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright red suits and hats. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long red beard, and similarly colored long hair. His eyes, though not visible through his cowl, are green.

Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Delg studied abroad. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it; and he desires power and/or immortality

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Adventurer, Rich. Occupation: Scribe

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Delg Durthane, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 25 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 20 (+5)11 (+0) 16 (+3)14 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 200 gp. White pearl (50 gp). 4 Acid flasks.


Social Check DCs


Tod Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has moderate length silver hair. His eyes are likewise gray.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised by priests from a young age. He worked as a nervous Apothecary and found it very stressful. He has achieved small success as a Apothecary.

Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Bonds: Job, Religious, Mentor. Occupation: Apothecary

Voice: Shortens vowels

Attributes [hide]

Tod Underfoot, Male Halfling Fighter 11
Small (3'2") Halfling, Chaotic Neutral (CR 11)
Armor Class 15
Hit Points 68 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)16 (+3) 12 (+1)16 (+3)
Skills Animal Handling +5, Persuasion +7
Senses Passive Perception 11
Languages Common, Halfling, Auran, Sylvan, Aquan
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4

Possessions: 230 pp. Chrysoprase (40 gp). Malachite (7 gp). Blue quartz (7 gp).


Social Check DCs


Godfrey Graeme, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair has been sun bleached extensively. His half smiles and brown eyes are beguiling and draw you in.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also has developed a complete distrust of the Fisher profession.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Animal Trainer like his father before him.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Flaws: Disease. Bonds: Rich, Attractive, Adventurer, Job. Occupation: Animal Trainer

Voice: Switch between two voices

Attributes [hide]

Godfrey Graeme, Male Human Adept 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)13 (+1) 8 (-1)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Zunn Clifford, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. His green eyes peer out from beneath his deerstalker brown hat.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 4 years old his parents immigrated from the north. He was an apprentice working in his father's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Bonds: Criminal record, Immigrant, Job, Adventurer. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Zunn Clifford, Male Half-Orc Fighter 7
Medium (5'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 53 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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