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NPC Generator

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Advanced [show]


Malmûg Allerton, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. His white hair is lengthy. This gray eyed northerner is not easily forgotten.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Malmûg took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Someone believes him a fraud; and to be a map maker again

Ideals: Justice. Flaws: Emotional. Bonds: Attractive, Enemies, Nature, Job. Occupation: Healer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Malmûg Allerton, Male Half-Orc Warrior 2
Medium (6'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Simon Barlow, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gifted from a young age, Simon studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He has achieved small success as a Mortician.

Motivation: Meet up once more with his childhood friend; and to be a brewer again

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Adventurer, Job. Occupation: Mortician

Voice: Farmer accent

Attributes [hide]

Simon Barlow, Male Human Expert 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)15 (+2) 14 (+2)9 (-1)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Richard Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, white cloak. He is muscular with a powerful set of arms. He wears a deerstalker hat to cover his moderate length silver hair. He has gleaming, smiling green eyes.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Sailor and found it very stressful. He has drifted from career to career and currently works as a Sailor.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Bonds: In love, Rich, Job. Occupation: Sailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Richard Hamilton, Male Human Paladin 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 16 (+3)14 (+2)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 17000 cp. Onyx (60 gp). Blue quartz (5 gp). Red-brown spinel (140 gp).


Social Check DCs


Gilbert Thackeray, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and usually wears his white robe and has his pickaxe always slung over his shoulder. His right hand appears badly burned and disfigured. His white hair is cut short with large spiked bangs in the front. He has a dull look in his blue eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Sold as a small child to a brothel owner, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Rich. Occupation: Herbalist

Voice: Prounounces S like Z

Attributes [hide]

Gilbert Thackeray, Male Human Fighter 10
Medium (6'3") Human, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 93 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)12 (+1) 16 (+3)16 (+3)
Skills Medicine +7, Perception +7
Senses Passive Perception 17
Languages Common, Druidic
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4

Possessions: 3000 sp.


Social Check DCs

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