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NPC Generator

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Advanced [show]


Amnon Pain, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. He keeps his long silver hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 9 years.

Motivation: He wants revenge against orcs; and sabotage a competitor

Ideals: Fighting. Bonds: Job, Religious, Rich, Enemies. Occupation: Merchant

Voice: Low range voice

Attributes [hide]

Amnon Pain, Male Tiefling Bard 8
Medium (5'7") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 62 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)16 (+3) 19 (+4)11 (+0)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 14
Languages Common, Halfling, Gnome, Aquan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 400 gp.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His beige fur is long and unkept. This yellow eyed easterner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Great embodies much of what other species detest in the Tabaxis. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Through the years after Great was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Great's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Religious, Enemies. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Great In the Wind, Male Tabaxi Adept 4
Medium (5'11") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Vonbin Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right leg. He tends to wear a large violet jacket. He has no hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Healer profession.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Masseuse arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now mingles about in high society.

Motivation: He has money and likes to spend it; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Masseuse

Voice: Boston accent

Attributes [hide]

Vonbin Fireforge, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)12 (+1) 8 (-1)11 (+0)
Skills Athletics +1
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Calcitro Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: 3'4" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. His red hair is drawn into a tight pony tail with a clover scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He acts crazy and hedonistic. A true patriot, Calcitro would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Dyer, who enjoyed hunting, Calcitro was taken on many hunting expeditions. Calcitro was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Calcitro decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Flaws: Hedonist. Bonds: Attractive, Military, Nature, Criminal record. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Calcitro Deephollow, Male Halfling Monk 1
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)16 (+3) 15 (+2)15 (+2)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Draconic, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 20 pp. 1 Masterwork Common Melee.


Social Check DCs

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