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NPC Generator

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Advanced [show]


Beast Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He carries a battered dagger and tarnished sword as well. His fur is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to loving parents in a slum to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his painting dream.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Insomniac. Bonds: Attractive, Poor. Occupation: Brewer

Voice: German accent

Attributes [hide]

Beast Grass, Male Tabaxi Wizard 10
Medium (5'1") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 48 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Nature +6, Perception +5
Senses Passive Perception 15
Languages Common, Druidic, Giant
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444332

Possessions: 290 pp. Onyx (70 gp). Zircon (70 gp). Rich purple corundum (800 gp). Star ruby (800 gp). Jade (140 gp). Rock crystal (70 gp).


Social Check DCs


Therai Panic, Male Tiefling [Permalink]

Personal [hide]

Description: This western man is wearing a long, yellow, dusty cloak. His clothes are grease stained in places. His red hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A freak accident while working with his Servant mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Flaws: Ugly, Disease, Impulsive. Bonds: Poor, Immigrant, Religious. Occupation: Cartwright

Voice: Speaks in third person

Attributes [hide]

Therai Panic, Male Tiefling Commoner 5
Medium (6'4") Tiefling, Lawful Evil (CR 5)
Armor Class 9
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)10 (+0) 11 (+0)12 (+1)
Skills Deception +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Anselm Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is portly but not overly obese. With a patchy black beard and wild black hair. This green eyed northerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. His job bores him to no end. He has decided to make it more interesting.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Server arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anselm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anselm. Being a Server kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Flaws: Shy. Bonds: Adventurer, Criminal record, Rich. Occupation: Server

Voice: Sensual and smooth

Attributes [hide]

Anselm Arnuanna, Male Half-Elf Cleric 1
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)15 (+2) 16 (+3)14 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Aquan, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 90 gp.


Social Check DCs


Norman Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. His hair is white and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Insomniac, Ugly, Depressed. Bonds: Rich. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Norman Erenaeth, Male Half-Elf Cleric 2
Medium (4'10") Half-Elf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 18 (+4)15 (+2) 16 (+3)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 300 gp.


Social Check DCs

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