Silent Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his beige fur in a flapper bob. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the north, but his parents moved at a very young age to the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Addict, Shy. Bonds: Attractive, Religious, Immigrant. Occupation: Assassin
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 67 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 2 | 2 |
Possessions: 6000 sp. White opal (900 gp). Aquamarine (400 gp). Red spinel (140 gp). Deep blue spinel (400 gp).
Orsik Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. His head has been shaved. His hazel eyes are slightly larger than normal.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Justice. Flaws: Ugly, Secretive. Bonds: Religious, Mentor. Occupation: Bellfounder
Voice: Booming voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 83 (11d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 20 (+5) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 230 pp. Deep blue spinel (1300 gp). Deep blue spinel (1300 gp). Rhodochrosite (4 gp).
Manfred Richie, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. His eyes are gray and he is always smoking a pipe.
Personality: Manfred speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the west was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for him; and wishes to resurrect an old love
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: In love, Immigrant. Occupation: Animal Trainer
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 73 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 18 (+4) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Celestial, Draconic
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp.
Fargrim Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a fancy green suit. His long silver hair is drawn into a two foot long braid. His eyes are amber.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As long as the job gets done he does not care how it got done.
History: Fargrim hails from a village terrorized by orcs. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.
Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Enemies, Rich. Occupation: Beggar
Voice: Creaky witch voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 500 sp. Silver-plated steel longsword with jet jewel in hilt (400 gp). 4 Thunderstones.
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