Dimble Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male does not wear sleeves and tends to eschew shirts when he can avoid it. He is tall, broad shouldered and powerfully built. His silver hair is lengthy. His brown unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them
History: Born in the south his family was never financially stable. His mother was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants to get laid
Ideals: Persistence. Flaws: Disease, Antagonistic, Shy. Bonds: Poor. Occupation: Junk Dealer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Naeris Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. He carries with him a set of pickaxes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is drawn into a tight pony tail with a card scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born blind and as such lacked many opportunities for work. Naeris abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Fighting, Joker. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Cook
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 9)
Armor Class 12
Hit Points 52 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Orc, Auran
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 1900 gp.
Rolf Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and yellow workpants. His shirt is pastel, and he wears a heavy yellow leather apron most of the time. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He served in the navy to pay for his family's outstanding loans. Rolf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Retire the richest man in the south; and to be a dyer again
Ideals: Optimist, Entrepeneur. Bonds: Job, Military, Nature. Occupation: Jeweler
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 30 gp. 3 Tanglefoot bags.
Naeris Horineth, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear pastel tank tops with black pants. With a patchy golden beard and wild golden hair. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Naeris has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Professionalism. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Barrister
Voice: Mousy voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!