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NPC Generator

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Advanced [show]


Shivering Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy orange fur. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a hunchback. He has orange fur. He wears an eyepatch.

Personality: This man loves painting and to teach people painting more than just about anything. He believes the world needs to unite to get rid of gnolls once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of gnolls

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Crown-heir

Voice: Cold and demanding tone

Attributes [hide]

Shivering Of Wine, Male Tabaxi Adept 9
Medium (5'2") Tabaxi, Lawful Good (CR 9)
Armor Class 12
Hit Points 41 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is black, silky, and of moderate length. His hazel eyes lackadaisically let the world flow into them.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He enjoys reading and quiet.

History: The child of a Farmer, who enjoyed hunting, Trym was taken on many hunting expeditions. His martial abilities were realized during a raid on his village. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north; and find a way to reverse the transformation of his brother

Ideals: Entrepeneur, Logical, Gifted. Bonds: Attractive, Nature. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Altham, Male Human Warrior 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp.


Social Check DCs


Peter Moreno, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He likes to wear tan tank tops with white pants. He has a hunchback. With a patchy white beard and wild white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Peter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: From birth he was tutored by a cruel and relentless mentor. A few years later when the north was not economically sound they moved to his current location. He now owns his own business.

Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Mentor, Immigrant. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Peter Moreno, Male Half-Elf Aristocrat 3
Medium (5'1") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 8 (-1)10 (+0)
Skills Deception +2, Stealth +3
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp. Deep green spinel (100 gp). Chrysoberyl (100 gp). Chrysoberyl (100 gp).


Social Check DCs


Heward Van Es, Male Human [Permalink]

Personal [hide]

Description: This southern man is renowned for his bright green suits and hats. His clothes are grease stained in places. His blonde hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Eccentric and domineering, Heward will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an apprentice working in his mother's forge. He has achieved small success as a Architect.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Poor, Immigrant, Job. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Heward Van Es, Male Human Expert 11
Medium (5'6") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 53 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills Medicine +5, Religion +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 90 pp. Solid gold idol (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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