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NPC Generator

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Advanced [show]


Shane York, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His white hair is lengthy. His green eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food he seems plenty friendly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. After a long history of fighting, Shane and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Attractive. Occupation: Tailor

Voice: Dutch accent

Attributes [hide]

Shane York, Male Human Expert 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 12 (+1)16 (+3)
Skills History +2, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Vonbin Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). His hair is brown and curly. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to make almost anything out of random pieces of junk.

History: He was born to loving parents in a slum to the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted necromantic powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined, Gifted. Bonds: Poor, Adventurer. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Vonbin Hammerstone, Male Dwarf Expert 3
Medium (4'0") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 13 (+1)8 (-1)
Skills Nature +5, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Sylvan, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Gimble Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a brown and black handkerchief worn on his left side. His hair is cut close to his head. His eyes are blue.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is an amazing painter.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Gifted. Bonds: Guardian, Military, Adventurer, Job. Occupation: Jeweler

Voice: Spanish accent

Attributes [hide]

Gimble Wildwander, Male Gnome Rogue 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)12 (+1) 14 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Golden yellow topaz (1100 gp). Moss agate (9 gp). Obsidian (9 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Dagger Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple brown robe with black stripes complete with hood. He carries a battered kukri and tarnished ceremonial dagger as well. His orange fur has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He misses his home and complains about the freezing weather, even in summer.

History: Dagger was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Dagger took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Poor. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Dagger Of World, Male Tabaxi Aristocrat 6
Medium (6'0") Tabaxi, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)11 (+0) 12 (+1)19 (+4)
Skills Insight +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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