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NPC Generator

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Advanced [show]


Soveliss Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and yellow handkerchief worn on his right side. He is bristling with hidden weapons, mostly quarterstaffs and rapiers. His top hat is riddled with cuts and holes. His brown eyes peer out from beneath his top green hat.

Personality: Overbrimming with self-confidence, Soveliss isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Sold as a small child to a wizard, Soveliss was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was always very intelligent and has formed a secret society of specialists.

Motivation: Seeks redemption.

Ideals: Impeccable. Flaws: Ugly, Antagonistic, Secretive. Bonds: Criminal record, Mentor. Occupation: Body Guard

Voice: Cold and demanding tone

Attributes [hide]

Soveliss Mellerelel, Male Elf Ranger 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)13 (+1) 16 (+3)14 (+2)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Cloud Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. His right hand appears badly burned and disfigured. He has gray fur. He tend to wears goggles to shield his eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also is a firm believer in the manly ideal.

History: Gifted from a young age, Cloud studied abroad. After coming to the age of reason, Cloud took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Impulsive. Bonds: Adventurer, Job. Occupation: Jeweler

Voice: Dark and ominous

Attributes [hide]

Cloud Of Clay, Male Tabaxi Adept 1
Medium (6'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 10 (+0)18 (+4)
Skills Deception +6, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


William Tinley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple blue robe with grey stripes complete with hood. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the south. His arcane abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Gifted. Flaws: Shy, Forgetful. Bonds: Immigrant, Family. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

William Tinley, Male Human Druid 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)13 (+1) 9 (-1)14 (+2)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Tourmaline (140 gp). 1 Banded mail.


Social Check DCs


Glim Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'5", this man wears a custom-built plate barding that's adorned with green lining and desert motifs. His hair is chestnut, silky, and of moderate length. He has a dull look in his brown eyes.

Personality: He can speak with the recently deceased. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He comes from a rich western family. A gifted student he started as a Sage, but he got bored and became a Locksmith. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Locksmith

Voice: Rolls R's

Attributes [hide]

Glim Glittergem, Male Gnome Druid 11
Small (3'5") Gnome, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 88 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Religion +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 2100 gp. 1 Minor magic item.


Social Check DCs

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