Eiravel Franklin, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He wears a violet collared shirt and red pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He keeps his brown hair in a pixie cut. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is an amazing painter.
History: He is a Doppelganger in disguise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He became a Weaver soon after.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Joker, Gifted. Bonds: Attractive, Adventurer, Job. Occupation: Weaver
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 9)
Armor Class 13
Hit Points 36 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 9 (-1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Draconic
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp. Gold and topaz bottle stopper cork (1000 gp).
Mantus Fear, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is short and purple. His gold eyes dart from person to person.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is used to getting what he wants. In part because he is a meticulous planner.
History: Mantus was born the youngest of three triplets. Like his father and his brother before him, after school he went straight into learning to become a Roofer. By chance he met his brother recently and the two have been together since.
Motivation: Doesn't want to be a Roofer and was forced into it by his family; and tiefling compassion
Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, Family, Job. Occupation: Roofer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 90 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +7
Possessions: 2000 gp. Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Large well-done wool tapestry (400 gp). A roughly beaten golden orb (100 gp). A roughly beaten golden orb (100 gp). Embroidered and bejeweled glove (3000 gp). Jeweled gold crown (4000 gp). A necklace of small pink pearls (3000 gp). Old masterpiece painting (600 gp). Brass mug with jade inlays (400 gp). An abacus with copper, silver and gold markers (100 gp). Solid gold idol (1200 gp). Fire opal pendant on a fine gold chain (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp).
Ildrex Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a colorful flower in his red crest. His eyes are gold and catlike.
Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.
History: Ildrex was raised in a hard working conservative environment. He worked as a nervous Layabout and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He's repulsed by the PC; and he seems to be bored by most things
Flaws: Insane, Fearful, Mundane, Antagonistic. Bonds: Attractive, Job. Occupation: Layabout
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 13 (+1) | 8 (-1) | 11 (+0) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 130 gp. Jade (40 gp). 1 Buckler.
Rangrim Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He is typically in his Masseuse uniform, and his gloved hand is found clutching a scimitar. With a patchy chestnut beard and wild chestnut hair. He is baby faced.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Rangrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Rangrim was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Masseuse.
Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage
Flaws: Antagonistic. Bonds: Job, Military, Family, Rich. Occupation: Masseuse
Voice: Draws out vowels
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 71 (8d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 18 (+4) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Goblin, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

