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NPC Generator

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Advanced [show]


Norman Alton, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Shepherd. He has styled his chestnut hair well, parting it to the left. He has gleaming, smiling hazel eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he has money and likes to spend it

Ideals: Optimist. Flaws: Shy, Disease. Bonds: Criminal record, Rich. Occupation: Shepherd

Voice: Speaks in third person

Attributes [hide]

Norman Alton, Male Human Commoner 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp. Rock crystal (40 gp). Alexandrite (700 gp).


Social Check DCs


Gerald Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears just a green suit. His hair is cut close to his head. His eyes, though not visible through his cowl, are green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. In his youth he was a Courier, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Brewer and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Athletic, Philantrophist, Fighting. Flaws: PTSD. Bonds: Family. Occupation: Brewer

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Drover, Male Half-Elf Barbarian 5
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)16 (+3) 12 (+1)17 (+3)
Skills Athletics +7, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Dwarven, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +6

Possessions: 200 gp.


Social Check DCs


Cask Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a violet cloak and cross-gartered tan stockings. He has wavy black fur. His green eyes are passionate and lively.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Map Maker mother left him crippled. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture.

Flaws: Disease. Bonds: Adventurer, Criminal record, Slave. Occupation: Painter

Voice: Scandinavian accent

Attributes [hide]

Cask Prim Posies, Male Tabaxi Warlock 6
Medium (6'7") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)14 (+2) 15 (+2)16 (+3)
Skills Investigation +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 100 gp. Red spinel (40 gp). Banded agate (10 gp). Sardonyx (50 gp). Hematite (10 gp).


Social Check DCs


Delebean Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a grey shirt with thin tan vertical stripes and brown pants, and is pretty ugly. His hair is cut close to his head. He wears a mask on his face.

Personality: He is overprotective of those who hire his services. He uses divination through singing.

History: His father raised him in a mountain cabin. Delebean liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets; and to protect his home

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Guardian, Nature. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Delebean Tarkelby, Male Gnome Ranger 1
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 30 gp.


Social Check DCs

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