Aelar Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: This man wears a simple brown robe with pastel stripes complete with hood, and sports empty pouches on his belt. His tied-back hair is blonde. His eyes are gray.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He pushes his goals aggressively. He is also a coward if confronted.
History: Aelar was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Aelar and his spouse have recently divorced.
Motivation: He desires power and/or immortality; and to be a stableman again
Flaws: Antagonistic, Fearful. Bonds: Job, Military, Adventurer. Occupation: Shipwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 20 (+5) | 12 (+1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Auran, Gnome
Attacks Melee +6 / 1d8+4, Ranged +7 / 1d8+5, Grapple +5
Possessions: 300 gp.
Gilbert Blackwood, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he usually wears his green robe and has his spear always slung over his shoulder. He wears his red hair down. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.
History: The child of a Apothecary, who enjoyed hunting, Gilbert was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's attracted to the PC; and wants to open a new tavern
Ideals: Joker, Justice. Flaws: Ugly, PTSD. Bonds: Nature. Occupation: Dilettante
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 31 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sethrekar Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a robe, a symbol of his god around his neck, and a morningstar on his belt. His crest is short and white. He is baby faced.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He plays an instrument quite well.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sethrekar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and money/treasure
Ideals: Fighting, Disciplined, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Spy
Voice: Italian accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Peter Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears baggy green pantaloons and a black scarf. He has a moderate pudge and is not very fit. His hair is brown and very short. He has several tiny sapphire earrings on each ear.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Sold as a small child to a necromancer, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Secretive. Bonds: Rich, Attractive, Mentor, Criminal record. Occupation: Ploughman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 9)
Armor Class 11
Hit Points 62 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +5
Possessions: 120 pp. Jasper (20 gp). Azurite (10 gp). Sardonyx (20 gp). Golden yellow topaz (800 gp). Tourmaline (100 gp).
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